Game Mechanics are the overall frames upon which a game's rules are built. A games rules are almost always built upon several mechanics (or frames) and two games built using the same set of mechanics will often play out differently depending on how the game designer has emphasized and combine them.
For example, Monopoly™ is primarily a game involving the Role and move mechanic, but Set collecting is also an important part of this game.
From an educational perspective an understanding of these mechanics and how they can affect the learning are critical, before a game can be selected for use in a class. It is also important to decide upon which skills you are trying to foster. The chart on this page are just a selection of some of the most common skills that can be fostered using board games. The sub - pages of this guide will go into detail about some of the most common mechanics, classic examples as well as examples from the library's collection of games that use the mechanic, and how they can be used to foster the skills listed.