For the past few years employers have identified ‘soft skills’ as one of the largest deficiencies of newly hired employees. Theses ‘soft skills’ generally encompass communication, critical thinking, leadership, problem solving, and teamwork. All of these can be nurtured and strengthened by playing board games.
For many years faculty members have been concerned with student engagement. By playing board games in the classroom both of these two problems can be addressed. Librarians are great at teaching and improving students' information literacy skills, which are grounded in critical thinking. Pairing that with their ability to build collections to support student and faculty needs makes the library a great place to develop and house collections of board games to be used in the classroom.